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River Escape
River Escape
Name River Escape
Battle 1-5
Enemies Revenant, Mad Ghoul, Worm, Water Fiend, River Ghoul
Previous Battle Return to the Coliseum
Next Battle The Battle of Karsk
"A bold escape from the coliseum takes the party over a river."

River Escape is the last battle of Act I and the fifth overall. Azra learns a new spell before this battle.

Story[]

After escaping from the prison, the party tries to flee across the river. However, the enemy is getting closer, and there is no other choice but to fight them.

The Battle[]

Before this battle Azra learns Frenzy, one of the best spells in the game. It raises the attack rate of all defenders for a period of time, much useful against the hardest waves. Also, this spell scales: its usefulness remains the same during the whole game, different from Lightning, which becomes obsolete as the opponents' HP gets much higher for the latest levels. It is usual for players to maximize Frenzy and Pushback, another spell that scales well, learned later in the game.

For this battle there are two lanes -- Ketta can be positioned to hit the last half of the way for both lanes. The last three waves are distributed over both lanes. Ketta is probably not strong enough yet to deal with them alone, so you will need help from Slak and any other berserkers you may have.

The Mad Ghoul waves could kill the weakest berserkers, depending on their positioning.

Casual[]

Total XP: 72
Total Scrap: 273
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 63 Scrap

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Mad Ghoul x 10 Sigil red small
LVL 1
Mad Ghoul 6 1 1 1 --- 2 3.0 ---
2
Revenant x 15 Sigil blue small
LVL 2
Revenant 8 1 --- --- --- 2 2.2 ---
3
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 2
Mad Ghoul 15 1 2 1 --- 3 3.3 ---
4
Worm x 10 Sigil red small Sigil blue small
LVL 2
Worm 10 2.5 --- --- --- 3 2.2 ---
5
Mad Ghoul x 30 Sigil red small Sigil blue small
LVL 3
Mad Ghoul 24 1 2 1 --- 4 3.6 ---

Normal[]

Total XP: 72
Total Scrap: 273
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 125 Scrap

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Mad Ghoul x 10 Sigil red small
LVL 1
Mad Ghoul 15 1 5 1 --- 3 3.0 ---
2
Revenant x 15 Sigil blue small
LVL 2
Revenant 21 1 --- --- --- 4 2.2 ---
3
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 2
Mad Ghoul 39 1 6 1 --- 6 3.3 ---
4
Worm x 10 Sigil red small Sigil blue small
LVL 2
Worm 26 2.5 --- --- --- 5 2.2 ---
5
Mad Ghoul x 30 Sigil red small Sigil blue small
LVL 3
Mad Ghoul 64 1 7 1 --- 7 3.6 ---

Advanced[]

Here all waves come on both lanes. Use smart placing of your heroes, this is still an easy level.

Total XP: 177
Total Scrap: 609
Blue star small Reward: + 125 XP
Yellow star small Perfect Bonus: + 500 Scrap

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 20 Sigil red small Sigil blue small
LVL 6
Revenant 82 1 --- --- --- 9 3.0 ---
2
Revenant x 20 Sigil red small Sigil blue small
LVL 7
Revenant 99 1 --- --- --- 9 3.2 ---
3
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 6
Mad Ghoul 146 1 9 1 --- 12 4.5 ---
4
Worm x 20 Sigil red small Sigil blue small
LVL 8
Worm 107 2.5 --- --- --- 10 3.4 ---
5
Revenant x 30 Sigil red small Sigil blue small
LVL 10
Revenant 155 1 --- --- --- 12 3.8 ---
6
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 10
Mad Ghoul 275 1 13 1 --- 16 5.7 ---

Extreme[]

This level features the Water Fiend and River Ghoul, versions of Revenant and Mad Ghoul who can cross water. It also has one more spawn point by the right side of the map, close to Azra.

Keep the same strategy for archers and focus on defense near the librarian, it is perfectly possible to deal with all three lanes at the same time.

River Escape Extreme

Total XP: 320
Total Scrap: 1286
Blue star small Reward: + 250 XP
Yellow star small Perfect Bonus: Charlatans staff small Charlatan's Staff

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Water Fiend x 30 Sigil red small Sigil blue small
LVL 10
Water Fiend 155 1 --- --- --- 12 3.8 Swims
2
River Ghoul x 15 Sigil red small
LVL 10
River Ghoul 275 1 13 1 --- 16 5.7 Swims
3
Water Fiend x 10 Sigil yellow small
LVL 9
Water Fiend 136 1 --- --- --- 1 3.6 Swims
4
River Ghoul x 30 Sigil red small Sigil blue small
LVL 11
River Ghoul 311 1 14 1 --- 17 6.0 Swims
5
Worm x 20 Sigil red small Sigil blue small
LVL 13
Worm 192 2.5 --- --- --- 13 4.4 ---
6
Water Fiend x 15 Sigil yellow small
LVL 15
Water Fiend 263 1 --- --- --- 16 4.8 Swims
7
River Ghoul x 40 Sigil red small Sigil blue small Sigil yellow small
LVL 14
River Ghoul 425 1 17 1 --- 20 6.9 Swims
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