The Monastery | |
---|---|
Name | The Monastery |
Act | III |
Town | I |
Equipment Sold | |
Recruitment | |
Previous Town | Laksos |
Next Town | Hospital |
Previous Battle | The Monastery Ascension |
Next Battle | Traveling to the Hospital |
The Monastery is the first "town" in Act III and fifth overall. Although not technically a town, it has the same functionalities.
In this place you can recruit Healers and buy equipment for all your classes.
Story[]
Bakal explains to Azra that corpses are merely vessels for the spirit that inhabits them, and when Azra goes to the Half-Way World, she goes to the world of spirit, where she can strike monsters at their essence, instead of just the physical host.
The spirit that commands Revenants is the one of Zelemir, who fills the bodies of the dead with his own will.
Bakal suggests the party to leave the Monastery and go somewhere safer, so he can continue explaining the past events.
Equipment[]
The Monastery has the same equipment of Laksos for Rangers and Berserkers. However, it also sells Staffs for Healers.
Healers also use Light Armors, so buy a few for them if your healers die often.
Swords[]
Name | Attack Bonus | Buy Price | Sell Price | |
---|---|---|---|---|
Metal shiv | +5 | 160 | 80 | |
Rusty sword | +10 | 500 | 250 | |
Iron sword | +16 | 1250 | 625 |
Bows[]
Name | Attack Bonus | Buy Price | Sell Price | |
---|---|---|---|---|
Green bow | +2 | 75 | 37 | |
Wood bow | +4 | 250 | 125 | |
Hunter's bow | +8 | 800 | 400 |
Staffs[]
Name | Attack Bonus | Buy Price | Sell Price | |
---|---|---|---|---|
Walking stick | +1 | 60 | 30 | |
Shepherd's crook | +3 | 220 | 110 | |
Oaken staff | +6 | 650 | 325 |
Light Armors[]
Name | Defense Bonus | Buy Price | Sell Price | |
---|---|---|---|---|
Sackcloth | +1 | 50 | 25 | |
Hide | +3 | 200 | 100 | |
Heavy Wool Tunic | +5 | 500 | 250 |
Recruitment[]
Besides Berserkers and Rangers, you can also recruit Healers here. They are essential to keep your defenders alive, and they can also reveal Dark enemies (they show up in later battles, and are hard to hit when not revealed).
Being a very cheap defender PSI-wise, Healers are useful, although you probably won't need many of them until later in the game.