Ozimal launches an attack to Karsk, hoping to kidnap Azra again to sell her for a fortune. For him, the lives of other people do not care as long as he gets Azra back. To do so, he releases Revenants over the city.
Differently from the previous few battles, this one has only one lane. However, the high rate of Mad Ghouls and Worms makes it difficult to leave Azra unharmed. Because of the shape of this level, rangers can cover only a part the path.
Use your spells in the battle as needed. You may want to buy equipment for this battle as well.
The map now has two spawn points: the second one is on the right side of the map, exactly in the middle of the path. A boosted ranger could cover most of the path or even the whole lane. Use your other defender's near Azra to protect her.
Nothing too special about this level, it is still a mix of the same monsters, but with higher level and a second spawn point.
The map has now three spawn points: the third one is at the bottom of the level. Since this spawn point is closer to Azra, it is essential to put close-combat defenders near Azra. Rangers keep the same strategy.
This level has swimmers, but this is not important since there is no shortcut over the water.
Total XP: 395 Total Scrap: 1336 Reward: + 300 XP Perfect Bonus: + 1500 Scrap
Ozimal finds the whole city destroyed and everyone dead, but still no prisoners. After being ordered by the man in red to keep trying to catch Azra, Ozimal answers that he has no more Revenant to continue. The man, however, tells Ozimal that they already have all the reinforcements they need, referring to the dead bodies around them.