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The Battle of Karsk

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The Battle of Karsk
The Battle of Karsk
Name The Battle of Karsk
Battle 2-1
Enemies Revenant, Mad Ghoul, Worm, Water Fiend, River Ghoul, Serpent
Previous Battle River Escape
Next Battle Old Friends, New Enemies
"Ozimal's forces lay siege to Karsk."

The Battle of Karsk is the first battle of Act II and the sixth overall.

StoryEdit

Ozimal launches an attack to Karsk, hoping to kidnap Azra again to sell her for a fortune. For him, the lives of other people do not care as long as he gets Azra back. To do so, he releases Revenants over the city.

The BattleEdit

Differently from the previous few battles, this one has only one lane. However, the high rate of Mad Ghouls and Worms makes it difficult to leave Azra unharmed. Because of the shape of this level, rangers can cover only a part the path.

Use your spells in the battle as needed. You may want to buy equipment for this battle as well.

CasualEdit

Total XP: 91
Total Scrap: 256
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 20 XP

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 25 Sigil red small
LVL 4
Revenant 19 1 --- --- --- 4 2.6 ---
2
Mad Ghoul x 15 Sigil red small
LVL 3
Mad Ghoul 24 1 2 1 --- 4 3.6 ---
3
Worm x 20 Sigil red small
LVL 4
Worm 19 2.5 --- --- --- 4 2.6 ---
4
Revenant x 30 Sigil red small
LVL 5
Revenant 24 1 --- --- --- 4 2.8 ---
5
Worm x 15 Sigil red small
LVL 6
Worm 28 2.5 --- --- --- 5 3.0 ---

NormalEdit

Total XP: 91
Total Scrap: 256
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 40 XP

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 25 Sigil red small
LVL 4
Revenant 50 1 --- --- --- 7 2.6 ---
2
Mad Ghoul x 15 Sigil red small
LVL 3
Mad Ghoul 64 1 7 1 --- 7 3.6 ---
3
Worm x 20 Sigil red small
LVL 4
Worm 51 2.5 --- --- --- 7 2.6 ---
4
Revenant x 30 Sigil red small
LVL 5
Revenant 66 1 --- --- --- 8 2.8 ---
5
Worm x 15 Sigil red small
LVL 6
Worm 78 2.5 --- --- --- 8 3.0 ---

AdvancedEdit

The map now has two spawn points: the second one is on the right side of the map, exactly in the middle of the path. A boosted ranger could cover most of the path or even the whole lane. Use your other defender's near Azra to protect her.

Nothing too special about this level, it is still a mix of the same monsters, but with higher level and a second spawn point.

The Battle of Karsk Advanced

Total XP: 252
Total Scrap: 862
Blue star small Reward: + 150 XP
Yellow star small Perfect Bonus: Chieftains tunic small Chieftain's Tunic

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 25 Sigil red small
LVL 8
Revenant 117 1 --- --- --- 10 3.4 ---
2
Revenant x 15 Sigil blue small
LVL 8
Revenant 117 1 --- --- --- 10 3.4 ---
3
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 9
Mad Ghoul 241 1 12 1 --- 15 5.4 ---
4
Worm x 25 Sigil red small
LVL 10
Worm 139 2.5 --- --- --- 11 3.8 ---
5
Revenant x 30 Sigil red small Sigil blue small
LVL 12
Revenant 196 1 --- --- --- 13 4.2 ---
6
Mad Ghoul x 15 Sigil blue small
LVL 13
Mad Ghoul 386 1 16 1 --- 19 6.6 ---
7
Worm x 30 Sigil red small Sigil blue small
LVL 15
Worm 231 2.5 --- --- --- 15 4.8 ---

ExtremeEdit

The map has now three spawn points: the third one is at the bottom of the level. Since this spawn point is closer to Azra, it is essential to put close-combat defenders near Azra. Rangers keep the same strategy.

This level has swimmers, but this is not important since there is no shortcut over the water.

The Battle of Karsk Extreme

Total XP: 395
Total Scrap: 1336
Blue star small Reward: + 300 XP
Yellow star small Perfect Bonus: + 1500 Scrap

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 20 Sigil red small
LVL 12
Revenant 196 1 --- --- --- 13 4.2 ---
2
Revenant x 15 Sigil blue small
LVL 13
Revenant 217 1 --- --- --- 14 4.4 ---
3
Revenant x 10 Sigil yellow small
LVL 14
Revenant 240 1 --- --- --- 15 4.6 ---
4
Worm x 25 Sigil red small Sigil yellow small
LVL 13
Worm 192 2.5 --- --- --- 13 4.4 ---
5
Water Fiend x 10 Sigil red small
LVL 12
Water Fiend 196 1 --- --- --- 13 4.2 Swims
6
River Ghoul x 15 Sigil red small Sigil blue small
LVL 13
River Ghoul 386 1 16 1 --- 19 6.6 Swims
7
Worm x 30 Sigil red small Sigil blue small Sigil yellow small
LVL 18
Worm 293 2.5 --- --- --- 17 5.4 ---
8
Water Fiend x 30 Sigil red small Sigil blue small
LVL 17
Water Fiend 311 1 --- --- --- 17 5.2 Swims
9
River Ghoul x 15 Sigil red small
LVL 18
River Ghoul 596 1 20 1 --- 24 8.1 Swims
10
Serpent x 30 Sigil red small Sigil blue small Sigil yellow small
LVL 20
Serpent 337 2.5 --- --- --- 18 5.8 Swims

The AftermathEdit

Ozimal finds the whole city destroyed and everyone dead, but still no prisoners. After being ordered by the man in red to keep trying to catch Azra, Ozimal answers that he has no more Revenant to continue. The man, however, tells Ozimal that they already have all the reinforcements they need, referring to the dead bodies around them.

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