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The Monastery Gates
The Monastery Gates
Name The Monastery Gates
Battle 2-3
Enemies Revenant, Mad Ghoul, Snake Ghoul, Death Worm, Fallen Knight, Worm
Previous Battle Old Friends, New Enemies
Next Battle The Monastery Ascension
"A massive battle breaks out at the monastery gates."

The Monastery Gates is the third battle of Act II and the eighth overall.

StoryEdit

Finally the party gets to The Monastery, the Chapter House of the 7th Branch of Seleni. Actually to the foot of the mountain where the monastery is -- the heroes still need to climb the stairs to get to the holy building.

Azra notices that it looks more like a fortress than a temple. Then the Man in Red comes, explaining that it looks like a fortress because of the many dangers of the Pit. He questions Azra if she believes the old man in the Monastery can really save her.

Then, the man sends Revenants to fight the heroes.

The BattleEdit

CasualEdit

Total XP: 143
Total Scrap: 423
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 30 XP

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 10 Sigil red small
LVL 4
Revenant 19 1 --- --- --- 4 2.6 ---
2
Revenant x 10 Sigil blue small
LVL 4
Revenant 19 1 --- --- --- 4 2.6 ---
3
Revenant x 10 Sigil yellow small
LVL 4
Revenant 19 1 --- --- --- 4 2.6 ---
4
Revenant x 40 Sigil red small Sigil blue small Sigil yellow small
LVL 4
Revenant 19 1 --- --- --- 4 2.6 ---
5
Mad Ghoul x 10 Sigil red small
LVL 5
Mad Ghoul 43 1 3 1 --- 6 4.2 ---
6
Snake Ghoul x 10 Sigil yellow small
LVL 6
Snake Ghoul 52 1 2 3 --- 7 6 ---
7
Death Worm x 4 Sigil blue small
LVL 3
Death Worm 120 0.6 2 2 --- 10 10 ---
8
Revenant x 40 Sigil red small Sigil blue small Sigil yellow small
LVL 7
Revenant 34 1 --- --- --- 5 3.2 ---

NormalEdit

Total XP: 143
Total Scrap: 423
Blue star small Reward: Unlocks next level
Yellow star small Perfect Bonus: + 60 XP

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 10 Sigil red small
LVL 4
Revenant 50 1 --- --- --- 7 2.6 ---
2
Revenant x 10 Sigil blue small
LVL 4
Revenant 50 1 --- --- --- 7 2.6 ---
3
Revenant x 10 Sigil yellow small
LVL 4
Revenant 50 1 --- --- --- 7 2.6 ---
4
Revenant x 40 Sigil red small Sigil blue small Sigil yellow small
LVL 4
Revenant 50 1 --- --- --- 7 2.6 ---
5
Mad Ghoul x 10 Sigil red small
LVL 5
Mad Ghoul 118 1 8 1 --- 10 4.2 ---
6
Snake Ghoul x 10 Sigil yellow small
LVL 6
Snake Ghoul 144 1 6 3 --- 12 6 ---
7
Death Worm x 4 Sigil blue small
LVL 3
Death Worm 309 0.6 5 2 --- 17 10 ---
8
Revenant x 40 Sigil red small Sigil blue small Sigil yellow small
LVL 7
Revenant 99 1 --- --- --- 9 3.2 ---

AdvancedEdit

This level also has a few armored revenant, which always come from the red and yellow spawn points.

Total XP: 247
Total Scrap: 802
Blue star small Reward: + 200 XP
Yellow star small Perfect Bonus: Blood feud kopal small Blood-Feud Kopal

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Revenant x 15 Sigil red small Sigil blue small Sigil yellow small
LVL 11
Revenant 175 1 --- --- --- 13 4.0 ---
2
Fallen Knight x 6 Sigil red small Sigil yellow small
LVL 9
Fallen Knight 468 0.6 --- --- 24 21 10.6 ---
3
Worm x 10 Sigil blue small
LVL 12
Worm 174 2.5 --- --- --- 13 4.2 ---
4
Snake Ghoul x 10 Sigil blue small
LVL 10
Snake Ghoul 256 1 8 3 --- 16 7.6 ---
5
Revenant x 20 Sigil red small Sigil yellow small
LVL 14
Revenant 240 1 --- --- --- 15 4.6 ---
6
Snake Ghoul x 10 Sigil yellow small
LVL 12
Snake Ghoul 319 1 9 3 --- 17 8.4 ---
7
Worm x 10 Sigil red small
LVL 12
Worm 174 2.5 --- --- --- 13 4.2 ---
8
Revenant x 30 Sigil red small Sigil blue small Sigil yellow small
LVL 16
Revenant 287 1 --- --- --- 16 5.0 ---
9
Fallen Knight x 6 Sigil red small Sigil yellow small
LVL 11
Fallen Knight 589 0.6 --- --- 28 24 12.0 ---

ExtremeEdit

All enemies here can cause damage to your heroes. Try to keep them always with a healer nearby.

Total XP: 537
Total Scrap: 2449
Blue star small Reward: + 500 XP
Yellow star small Perfect Bonus: + 2000 Scrap

# Wave Name HP Speed Attack Range Armor End Hit PSI Traits
1
Mad Ghoul x 20 Sigil red small Sigil yellow small
LVL 14
Mad Ghoul 425 1 17 1 --- 20 6.9 ---
2
Snake Ghoul x 10 Sigil blue small
LVL 15
Snake Ghoul 422 1 10 3 --- 20 9.6 ---
3
Death Worm x 3 Sigil red small Sigil blue small Sigil yellow small
LVL 13
Death Worm 1359 0.6 14 2 --- 36 22.0 ---
4
Mad Ghoul x 15 Sigil red small
LVL 17
Mad Ghoul 551 1 19 1 --- 23 7.8 ---
5
Mad Ghoul x 15 Sigil yellow small
LVL 17
Mad Ghoul 551 1 19 1 --- 23 7.8 ---
6
Death Worm x 3 Sigil red small Sigil blue small Sigil yellow small
LVL 15
Death Worm 1620 0.6 16 2 --- 40 24.0 ---
7
Mad Ghoul x 20 Sigil red small Sigil blue small
LVL 19
Mad Ghoul 642 1 21 1 --- 25 8.4 ---
8
Mad Ghoul x 20 Sigil red small Sigil yellow small
LVL 19
Mad Ghoul 642 1 21 1 --- 25 8.4 ---
9
Mad Ghoul x 20 Sigil blue small Sigil yellow small
LVL 19
Mad Ghoul 642 1 21 1 --- 25 8.4 ---
10
Death Worm x 3 Sigil red small Sigil blue small Sigil yellow small
LVL 16
Death Worm 1757 0.6 17 2 --- 41 25.0 ---
11
Snake Ghoul x 15 Sigil blue small
LVL 21
Snake Ghoul 659 1 13 3 --- 25 12.0 ---

The AftermathEdit

The mysterious old man comes, ordering Azra and her group to enter the Monastery before the enemy regroups. Azra asks for explanations on the past events, but the old man has no time to talk now — the enemy is still on their gates.

After this battle, the old man, Bakal, joins the party and will be available for the next battle. He is the Healer hero, being able to heal party members in a 3x3 square, among other things.

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